Heres why: Best Card Protection Card games like Magic: The Gathering can be rough, with shuffling, dealing and handling
Whenever an opponent draws their first card each turn, if it's not their turn, you create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target." Whenever one or more Devils you control attack one or more players, you and those players each draw a card, then discard a card at random
The pair were printed in the Lord of the Rings and Streets of New Capenna MTG sets respectively, and see very little constructed play outside of Commander
I find I end up only playing it in decks that want a high artifact count and have good synergy with them as middle curve filler, quite a lot like Solemn Simulacrum
First, consider the mana costs of each card in your deck