Example 1: Token swarm Plan: flood the board, protect it, then close with an overrun effect Enablers: repeatable token makers, token doublers if your curve supports them Payoffs: anthems, sacrifice outlets, drains, finishers Staple choices change: you want draw that scales with creatures, and protection that saves a board Example 2: Graveyard reanimator Plan: stock graveyard, cheat threats, loop value Enablers: self-mill, discard outlets, cheap recursion Payoffs: reanimation targets that end games or lock a board Staple choices change: you prioritize discard and mill synergy over generic draw that does not fill the yard Example 3: Spellslinger Plan: cast lots of spells, turn casts into damage, tokens, or storm-like turns Enablers: cheap cantrips, cost reducers, mana bursts Payoffs: magecraft triggers, copying, pingers, finishers Staple choices change: interaction that is also a spell count matters more than clunky good cards that eat your whole turn Same format

Credit: Wizards of the Coast Shantotto, Tactician Magician BPhillipYork: You could pretty easily just storm off and the annihilate all your opponents with this and Chandra's Ignition, which truly seems about the best thing to do with a 3 cost 0/4 Dwarf Wizard
"Run!" screamed its living mouths
These durability and offensive capabilities ensure that it can hold its own against opponents
The Wall creature type is a creature type that by default, all have defender