As theyre uninkable, that can turn into them being quite useless in your hand for a few turns
It's very strong in multiplayer since you are more likely to be running at least one opponent with Green ramp and two-drop ramp spells like Rampant Growth and Farseek are getting added to ramp brews in Commander over conventional ramp like Cultivate and Kodama's Reach, so on the turn you have three mana, one player casting a two mana ramp spell with an extra land is pretty likely, and if not, then someone probably cast Explore spells or dropped an Exploration and an extra land or two
Of course, we dont actually have to rely on others if we get our Pacifist up to four power itself
I messaged [Deveney] almost every day for a while, when I was on [ Final Fantasy VI ] deck, Im like, Hey is there something that represents this? Heres a tiny pixel item, I was like, is that enough
So it was kind of a way to kind of all take the next step of where we want to take UB