However, more and more cards turn the discard of a card into a payoff, so if you pay it's sometimes better than Quick Study
Curse of Darkness X TRAP Continuous Each time a Spell Card is activated, immediately after it resolves, the player that activated it takes 1000 damage
Although both of these effects are useful, theres no real synergy between them, beyond the fact that they are both vaguely Control focussed effects
Despite their unofficial, unsanctioned and slightly illicit origins, weve found that these gold cards are pretty well made and very robust
Bouncing a damaged Kronk or The Prince, Never Gives Up can be a great way to heal them so they can be played again, while bouncing a shifted Hercules or Cinderella will always give you two cards back, and even allow you to add one of them to your inkwell if you're in a position to play the Floodborn card for full price